Do you play games? Maybe Bejeweled, Candy Crush, or even Fruit Ninja? Is it your guilty little pleasure? It doesn’t have to be – play and games can be an integral part of your professional development.
Quest-based learning uses game mechanics and a game-based learning portal as a “stage” for active learning both in and out of the classroom. The presentation of course material is accomplished through an engaging series of challenges (quests) that are carefully planned to take place over a designated time frame.
The Nintendo Wii is the most prevalent gaming console in history, with more than 100 million consoles sold worldwide, and hundreds and thousands of hours in Wii gameplay.
Game-based learning can cultivate higher-order thinking skills, articulate student choice and voice, and provide multiple paths to learning.
There are countless digital games that target the K-12 market. In this month’s Game-Based Learning webinar, presenters Dr. John Richards and Dr. Michael Levine shared a research based analysis of the market, as well as the role of these games in education reforms. The webinar explored the research conducted by Dr. Richards and the Cooney Center that focused on the function of games in schools, as well as teacher practices for implementation.… read more →
This month’s Game Based Learning webinar was both informative and entertaining. Educators, Professionals, and in an edWeb first -Students, tuned in to hear the very lively Chris Haskell talk about his work over the past two years on the principles of quest-based learning. In his very spirited presentation Chris discussed key design elements of quest-based learning, such as points, badges, achievements, leveling, and student choice, and still had time to make the… read more →