Getting Started with Game-Based Learning


Screen Shot 2015-04-23 at 2.16.22 PMAre you curious about game-based learning, but don’t know where to begin? This webinar covered what to look for in a game, where to get good games for learning, and strategies to integrate games into the system of a classroom. One example is The Land of Venn, in which the mechanic of drawing points, lines, and shapes, clearly correlates to the game’s goal: properties of geometric shapes. When contextualized by a teacher, it can be used to support an array of classroom content. Other showcased games included Mars Generation One: Argubot Academy, the Common Core argumentation game, and Minecraft, the popular building block sandbox. Matthew Farber, educator and author of Gamify Your Classroom: A Field Guide to Game-Based Learning, reviewed how games can be used to engage and teach students. Games can be used to teach 21st Century competencies—such as design thinking, systems thinking, and collaborative problem solving—all while being fun! Easy-to-use platforms that include teacher support, Common Core-linked lesson plans, simple logins, and teacher dashboards, were highlighted. View the webinar to learn how to get started with game-based learning with your own students.

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Digital Classroom: Teaching with Tech is a free professional learning community (PLC) where educators share ideas and best practices around meaningful integration of technology and teaching.  Members can learn about the best apps, websites, and games for learning and examples of how teachers are using them.  Webinar topics also include learning frameworks and models, and practical ideas and tips.  This program is hosted by Common Sense Education.

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