Game-Based Learning Initiatives for Secondary STEM: Four Implementation Models
Much of the recent attention on game-based learning focuses on the value of playful exploration in the primary grades. Using two games developed by MIT – The Radix Endeavor and Lure of the Labyrinth – Carole Urbano and Susannah Gordon-Messer discussed the affordances of game-based learning specifically for STEM disciplines in the secondary grades. Carole and Susannah shared the benefits of role-based play, collaborative problem-solving, and quest-based exploration and their contribution to the development of skills like analytical thinking, inquiry, and perseverance. These MIT researchers presented preliminary findings from both the Radix Endeavor and the Lure of the Labyrinth while outlining a range of implementation models in formal and informal learning environments. View the webinar for a session that will explore different models for implementing game-based learning in the middle and high school settings.
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