What Do Games Do Well in School?
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Game-based learning is an emergent concept, and there is a lot of uncertainty about how to implement games in the classroom in the most beneficial and effective way. In this webinar for the Game-Based Learning community, Lee Wilson, CEO of Filament Games, answered the two core questions educators face when integrating games into curriculum: WHAT aspects of classroom practice are games especially well-suited for and WHEN should they be used? Lee discussed the challenges inherent to classroom instruction in terms of time constraints, location, and budget, and identified the ways in which games can help teachers deliver an immersive experience in an achievable way. View the webinar to learn about best practices for game integration, points on what games don’t do well, and how to avoid common pitfalls.
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Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning. This program is sponsored by Filament Games and co-hosted by edWeb.net, the Education Division of Software & Information Industry Association (SIIA), ISTE GSN, and ISTE VEN.
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