gaming

Gamification in the Classroom

Gamification in the Classroom

In this edWebinar we’ll cover how to motivate your students while also fostering collaboration, creativity, and opportunity to embrace failure.

How Games Can Be a Centerpiece for Student-Driven Learning

How Games Can Be a Centerpiece for Student-Driven Learning

In this edWebinar, Matthew Farber, Ed.D., social studies teacher and game-based learning author; and Steve Isaacs, video game design and development teacher, will discuss how games can create a shared experience for students, much like a field trip.

student game design

Student Game Jams

In this webinar, Matthew Farber will share about his use of tabletop game jams in his middle school social studies classes as well as his digital game jams in the after-school club he advises.

Using Games to Redefine the Learning Experience

Using Games to Redefine the Learning Experience

Using the same mechanics that make video games so compelling, you can transform your classroom so that students have a great time, help each other thrive, and keep coming back for more! Classcraft is a free online platform that turns any classroom into a giant role-playing game played through the school year. In his presentation, Shawn also defined what makes a good video game, how those concepts went into Classcraft’s design, and how the Classcraft platform has transformed the lives of hundreds of thousands of students worldwide.

Digital Games & Learning: Theory & Research

Digital Games & Learning: Theory & Research

Interest in the potential of games for learning is growing, from researchers, practitioners and policy-makers, predominantly for their ability to engage students. However, Dr. Nicola Whitton, Senior Research Fellow at Manchester Metropolitan University argues that the benefits of games are greater than simply motivation.