Presented by Melissa Dandy Walker, Ed.D., Digital Learning Specialist, Atlanta Public Schools (GA); Scott Woller, Third Grade Teacher, Medford Area Public School (WI); Christin Nix, Principal, Emerson Elementary, Midland Independent School District (TX); Michelle Krill, K-12 Instructional Technology Specialist, South Western School District (PA); and Joshua Prieur, Ed.D., Director, Educator Enablement, Prodigy Education
Presented by Cassie Harrelson, Former Educator, Current Education Consultant, ExploreLearning; and Jenna Mercury, Former Educator, Current Education Consultant, ExploreLearning
Moderated by Tonnie Hibbert, Former Educator, Current Senior Solutions Specialist, ExploreLearning
Presented by Matthew Farber, Ed.D., Associate Professor, University of Northern Colorado; and Tracy Fullerton, Professor, University of Southern California
Moderated by Jennifer Ehehalt, Senior Regional Manager, Common Sense Education
Presented by Dr. Raz Kupferman, Professor of Mathematics, The Hebrew University
Presented by Nick Night, Game Producer, Venture Valley; and Carrie Willis, STEAM and Technology Director, Valley Preparatory School (CA)
Presented by Dr. Steve Ritter, Founder and Chief Scientist, Carnegie Learning; and Kyla Gibbons, Manager of Professional Learning, Carnegie Learning
Presented by Michelle Chen, Senior Producer, Kids’ Media and Education, The WNET Group; Lily Exantus, M.Ed., Program Coordinator, District of Columbia Public Schools; Dr. Charity Brown Griffin, Associate Professor in the Department of Psychological Sciences, and Director of the Minority Academic Achievement and Development Lab, Winston-Salem State University; and Dr. Pamela Walker, Assistant Professor of History, College of Arts and Sciences, Texas A&M University–San Antonio
It may lack sweat equity, but it’s up there with even the most physically demanding of sports. Esports, the competitive side of video gaming, is exploding. And K-12 schools are buying in because it’s not only fun but also a viable educational tool! A recent edWebinar sponsored by Common Sense Education, “Ready Player One: Esports in K-12,” highlights why esports has taken hold in schools. Research-based evidence affirms its highly positive impact on students’ academic achievement, soft skills, and socio-emotional well-being.
This edWebinar will focus on the why and the how relevant to getting started with esports programs in schools, districts, and/or counties.
This edWebinar will show you how easy and painless device implementation can be! Learn how you can improve your student readiness for technology, enrich learning, foster 21st-century skills, and promote academic development.