Game-Based Learning

Making Math Meaningful: Strategies to Motivate and Engage All Learners

Making Math Meaningful: Strategies to Motivate and Engage All Learners

Presented by Melissa Dandy Walker, Ed.D., Digital Learning Specialist, Atlanta Public Schools (GA); Scott Woller, Third Grade Teacher, Medford Area Public School (WI); Christin Nix, Principal, Emerson Elementary, Midland Independent School District (TX); Michelle Krill, K-12 Instructional Technology Specialist, South Western School District (PA); and Joshua Prieur, Ed.D., Director, Educator Enablement, Prodigy Education

Mastering Math Fact Fluency: Proven Strategies for Today’s Classrooms

Mastering Math Fact Fluency: Proven Strategies for Today’s Classrooms

Presented by Cassie Harrelson, Former Educator, Current Education Consultant, ExploreLearning; and Jenna Mercury, Former Educator, Current Education Consultant, ExploreLearning
Moderated by Tonnie Hibbert, Former Educator, Current Senior Solutions Specialist, ExploreLearning

Reading Games Well: A New Lens for Literacy in the Classroom

Reading Games Well: A New Lens for Literacy in the Classroom

Presented by Matthew Farber, Ed.D., Associate Professor, University of Northern Colorado; and Tracy Fullerton, Professor, University of Southern California
Moderated by Jennifer Ehehalt, Senior Regional Manager, Common Sense Education

Exploring the Civil Rights Movement Using Interactive, Game-Based Learning

Exploring the Civil Rights Movement Using Interactive, Game-Based Learning

Presented by Michelle Chen, Senior Producer, Kids’ Media and Education, The WNET Group; Lily Exantus, M.Ed., Program Coordinator, District of Columbia Public Schools; Dr. Charity Brown Griffin, Associate Professor in the Department of Psychological Sciences, and Director of the Minority Academic Achievement and Development Lab, Winston-Salem State University; and Dr. Pamela Walker, Assistant Professor of History, College of Arts and Sciences, Texas A&M University–San Antonio

Esports in K–12

Esports Emerge as Learning and Social Catalyst in Schools

It may lack sweat equity, but it’s up there with even the most physically demanding of sports. Esports, the competitive side of video gaming, is exploding. And K-12 schools are buying in because it’s not only fun but also a viable educational tool! A recent edWebinar sponsored by Common Sense Education, “Ready Player One: Esports in K-12,” highlights why esports has taken hold in schools. Research-based evidence affirms its highly positive impact on students’ academic achievement, soft skills, and socio-emotional well-being.