Preparing young children for jobs that haven’t been invented yet may sound like a difficult task for educators, but a recent edWebinar showed how preK and kindergarten teachers can start developing the skills needed for future careers. Marnie Forestieri, the CEO of Young Innovators, and Debby Mitchell, Ed.D., a Young Innovators curriculum writer, explained the process for creating lesson plans that include projects introducing science, technology, engineering, arts and math (STEAM), noting that “STEAM happens naturally in young children as they explore and investigate the world around them.”
Join this edWebinar for a learning experience with LEGO® Education to explore how you can incorporate creativity, inquiry, and collaboration in early childhood instruction to build important foundations for student learning.
Augmented Reality, or AR, is described by Jaime Donally in a recent edWebinar as a “digital layer in our real world that gives an illusion that it exists in our space.” She highlights that it is an exciting time, as emerging technologies associated with AR are feeling much more realistic. AR software such as Google Maps allows the viewer to have guidance as they are walking in a new area, and AR embedded browsers can display 3D animated objects in real-life environments. The key to giving students opportunities to engage in augmented reality begins with supporting teachers as they enhance learning experiences for students. Using AR software and tools such as 3DBear and MERGE, teachers have access to an abundance of activities and lesson plans that offer more in-depth content, provide opportunities for collaboration and exploration, and expand students learning experiences outside of classroom walls.
“We have students who are passionate, engaged and comfortable with technology, yet students are living in silos and not equipped with the 21st century skills which they genuinely need to be part of the global workforce of tomorrow.” This statement by Amy McCooe, CEO of Level Up Village, during a recent edWebinar hit home with her two co-presenters, Esra Murray, Fifth Grade Teacher at International School Dundee, CT, and Fran Kompar, Director Instructional Technology and Digital Learning at Wilton Public Schools, CT. Kompar expressed her frustration, “We are now 20 years into the 21st century, and we should be preparing our students for the work of their time, not the future because the future is now.” The presenters emphasized that the global skill most vital to students is learnability: the desire, passion, and capacity to learn, the ability to synthesize and evaluate information, and the willingness to take on new challenges. The impact of developing learnability skills will ensure that our young learners apply their knowledge and skills to the global workforce and become lifelong learners.
Discover ways you can engage young minds in STEAM learning to help them investigate questions, solve problems and think of potential improvements.
In this edWebinar, you’ll come to understand how music as an “auditory tool” can support young children’s learning in science, technology, engineering, and mathematics—all while developing their innate music capacity.
Learn to engage young citizens in STEAM, and how to remain relevant, by making learning authentic and fully immersed in the backdrop of the global context.
In this edWebinar, a technology integrationist and an instructional technology specialist who began with no experience in coding and robotics will show you why they fell in love with coding and robotics, their lessons learned, and best practices for making a program work for you and your students.
Two common computer science misconceptions are that it’s just about programming and that only teachers with computer science degrees should teach it. Carrie Willis, Technology Director for Valley Preparatory School and Strategic Outreach Manager for Wonder Workshop, and Caitlin Arakawa, Kindergarten Teacher at Valley Preparatory School, dispel these misconceptions, during a recent edWebinar. They highlighted that soft skills critical to student success in future fields of study such as logic, problem-solving and creativity are integral components of computer science curriculums.
Summer brain drain or the summer slide occurs when students, especially those from low-income families, lose some of the academic skills and knowledge learned during the previous school year. According to Erin Mulcahy, Senior Product Strategy Lead of Education at littleBits, during an edWebinar hosted by edWeb.net summer brain drain has a significant impact on elementary-aged students as the two-thirds of the achievement gap between lower and higher income 9th graders can be explained by summer learning loss. These early summer learning losses also have later life consequences, including whether students drop out of high school and attend college.