STEAM lessons offer educational benefits beyond technological literacy, such as collaboration, creativity, and critical thinking. Educators who incorporate STEAM into the classroom are preparing students now for jobs that don’t exist yet by giving them confidence in problem-solving, noted Dr. Azadeh Jamalian, Adjunct Assistant Professor at Teachers College, Columbia University, Head of Education Strategy at littleBits. For many educators, though, blending STEAM with traditional subjects can still seem daunting. During the edWebinar “Bringing Hands-On Coding and STEAM into Your District or Classroom,” Dr. Jamalian offered attendees insights into four key factors that can support successful STEAM integration.
STEAM (Science, Technology, Engineering, Art, and Mathematics) has become more prominent as an effective approach to interdisciplinary learning. However, implementation is not as simple as following a new curriculum or purchasing materials. During the edWebinar “STEAM: Innovations That Solve Real World Problems,” Cheri Sterman, Director of Education, Crayola; Lucie Howell, Director of Learning and Engagement, The Henry Ford; and James Wells, Innovative Teaching & Learning Manager, Crayola, explained the movement’s genesis and offered strategies for a successful transition.
This year during the annual Computer Science Education Week, educators and students around the world participated in the Hour of Code, an event designed to demystify and engage educators and students in coding. What are some ways to get started with coding, for an Hour of Code or afterwards? Kelly Knight, STEAM Coordinator at Riverside Presbyterian Day School, Jacksonville, FL, presented ideas and tips in “Get Ready for Hour of Code.”
While coding is an essential 21st century language, coding alone won’t be enough to prepare today’s students for tomorrow’s careers. What students are able to DO with coding is what matters. Jon Samuelson, Innovation Strategist at Beaverton School District in Beaverton, OR, presented tips and tricks for student involvement in the recent edWebinar, “Coding + STEAM: Getting Students Future Ready.”
edWeb.net and littleBits Education are partnering to host STEM Learning: Full STEAM Ahead, a free, professional learning community on edWeb that will support educators working with students in grades 2-8. Through this free online community and edWebinars, littleBits Education will help educators empower children to unlock their creative and technical confidence through invention, and to be creators of technology, not just consumers of it.
New Jersey Library Media Specialist Laura Fleming introduced the Maker Movement and provided tips on how you can create a makerspace in your own school. An overview of makerspaces and how they foster experimentation, invention, creation, exploration, and STEM/STEAM-related concepts were examined.
In this webinar Susan Wells shared foundations of STEM and STEAM and discussed why coding, robotics and making are at the core of innovative learning environments. Susan provided tips on finding funding to support your STEM programs. She also described her ground-breaking program Camp TechTerra.