In this webinar, held by edWeb community, ReEnergize Today’s Connected Classroom, Steven Anderson, Content and Relationship Evangelist for Promethean, discussed what today’s mobile learning classroom looks and feels like. Together, attendees learned how to transition from a classroom of students and a teacher, to a community of learners.
Skilled online researchers typically have certain behavior sets, mindsets and beliefs that inform their approach to every research project. We call these Online Research Habitudes, a combination of habits and attitudes without which no researcher can succeed. Crucially, teachers must learn to model for students the habitudes of a skilled researcher.
We all know that eBooks can enhance any school library collection, but how can you be sure you’re making a wise investment? How do you know where to begin?
Historically, collaboration took place when two or more individuals occupied the same space at the same time and exchanged and revised ideas. It has often been said, “In a room full of smart people, the smartest person is the room!” With the technology at hand today, there are no boundaries of time or space with collaboration.
Minecraft is a little indie game that has taken the world by storm and has many wondering why children seem to be “obsessed” with this game. Given the enthusiasm surrounding this game, it is no surprise that educators are exploring ways to bring Minecraft into the classroom.
Do you play games? Maybe Bejeweled, Candy Crush, or even Fruit Ninja? Is it your guilty little pleasure? It doesn’t have to be – play and games can be an integral part of your professional development.
Quest-based learning uses game mechanics and a game-based learning portal as a “stage” for active learning both in and out of the classroom. The presentation of course material is accomplished through an engaging series of challenges (quests) that are carefully planned to take place over a designated time frame.