Quest-Based Learning in Group Projects
Quest-based learning uses game mechanics and a game-based learning portal as a “stage” for active learning both in and out of the classroom. The presentation of course material is accomplished through an engaging series of challenges (quests) that are carefully planned to take place over a designated time frame. This planning phase involves the creation of both linear and concurrent progression paths that all align to the learning outcomes set for the course. The goal of this new approach is to improve student engagement though increased active learning, collaborative effort, and learning outcomes overall. In the edWeb.net Game-Based Learning community’s latest webinar, Dr. Cynthia V. Marcello, professor at SUNY Sullivan, discussed the challenges faced and observations made during her experience in switching her Simulation and Game Development Programming I class in the Fall 2013 semester to quest-based learning. She also focused on feedback she gained from her students and presented some changes that are planned for future implementations of quest-based learning. Attendees walked away with a new understanding of quest-based learning and how it can be used in their classrooms.
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