Implementing a Multiplayer Classroom: Results from Designing a Class as a Game


Screen Shot 2014-05-21 at 4.32.06 PMThe multiplayer classroom is a technique to incorporate game elements into course design. The course is the game!  The multiplayer classroom movement started in 2010 with Lee Sheldon, who was a professor at Indiana University at the time.  Professor Sheldon’s pursuit of integrating a game experience into the classroom resulted in a book, The Multiplayer Classroom: Designing Coursework as a Game, which has guided hundreds of educators to design their courses as games.  In the May webinar for the Game-Based Learning community, presenter Andy Petroski, Director and Assistant Professor of Learning Technologies, Harrisburg University of Science & Technology, shared his experience with a recent course re-design from a standard format to a multiplayer classroom format.  Andy presented an analysis of student feedback as well as other case studies beyond his own course re-design. View the webinar to learn about experiences with implementing the multiplayer classroom.

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Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning.  This program is sponsored by Filament Games and co-hosted by, the Education Division of Software & Information Industry Association (SIIA), and ISTE’s SIGVE.

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