Implementing a Multiplayer Classroom: Results from Designing a Class as a Game
The multiplayer classroom is a technique to incorporate game elements into course design. The course is the game! The multiplayer classroom movement started in 2010 with Lee Sheldon, who was a professor at Indiana University at the time. Professor Sheldon’s pursuit of integrating a game experience into the classroom resulted in a book, The Multiplayer Classroom: Designing Coursework as a Game, which has guided hundreds of educators to design their courses as games. In the May webinar for the edWeb.net Game-Based Learning community, presenter Andy Petroski, Director and Assistant Professor of Learning Technologies, Harrisburg University of Science & Technology, shared his experience with a recent course re-design from a standard format to a multiplayer classroom format. Andy presented an analysis of student feedback as well as other case studies beyond his own course re-design. View the webinar to learn about experiences with implementing the multiplayer classroom.
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