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Getting Started with Augmented Reality in the Classroom

Thursday, September 19, 2019 @ 6:00 pm - 7:00 pm EDT

Presented by Jaime Donally, Author, Speaker, and Consultant

Co-sponsored by 3DBear and MERGE

WATCH THE EDWEBINAR RECORDING

Get a CE Certificate for this edWebinar Learn more

Looking to integrate exciting technology into your classroom, school or district? Augmented reality (AR) can be highly effective, especially with a strategic plan. In this edWebinar, Jaime Donally, author, speaker, and consultant, reviews the basics of AR, while exploring four lesson plans to use in any classroom. Immersive technology isn’t only for the techie educator, but for everyone, regardless of grade or subject.

Get the inspiration to begin using augmented reality to transform classrooms into interactive learning playgrounds. The lesson plans are available on most mobile classroom devices. This recorded edWebinar will be of interest to K-8 teachers, librarians, and school and district leaders.

Jaime DonallyAbout the Presenter

Jaime Donally is a passionate technology enthusiast. She began her career as a math teacher and later moved into instructional technology. Her desire to build relationships have brought about opportunities to collaborate with students and educators around the world. She provides staff development and training on immersive technology as an edtech consultant. Her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She works as an author and speaker to provide practical use of augmented and virtual reality with more resources at ARVRinEDU.com.

 

Join the STEM Learning: Full STEAM Ahead community to network with educators, participate in online discussions, receive invitations to upcoming edWebinars, and view recordings of previous programs to earn CE certificates.


We empower students of all ages through problem-based learning with the fundamentals of augmented reality and 3D modelling/printing.

We develop award-winning augmented and virtual reality products that enable experiential learning and content creation at home and in the classroom.
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