Presented by Karrie Berglund, Director of Education, Digitalis Education Solutions, Inc.; and Dave Cuomo, Education Specialist, Digitalis Education Solutions, Inc.
Moderated by Jim McVety, Managing Partner, First Step Advisors
Presented by Jim Pellegrino, Ph.D., Professor of Education, University of Illinois at Chicago; Christopher Lazzaro, Ph.D., Director of Science, New Meridian Corporation; Tricia Shelton, Director of Professional Learning and Standards Implementation, NSTA; and Matt Krehbiel, Director of Outreach, OpenSciEd
Presented by Lisa Cumming, Chemistry Teacher, Olmsted Falls High School (OH)
Presented by Holly Pope, Ph.D., National Science Foundation Postdoctoral Research Fellow
Moderated by Lindsey Tropf, M.Ed., Founder & CEO of Immersed Games
Presented by Beth Tumminello, Chemistry Teacher, Sanford H. Calhoun High School (NY)
Providing science and math content online can be relatively straightforward, but engaging students in true distance learning requires more than just transmittal of information. Secondary students in particular need to be able to see and ask questions during laboratory experiments, or receive feedback when developing their own solutions to math problems. During a recent edWebinar, two experienced teachers explained how they made the transition from teaching in a classroom to remote instruction during the spring, and how they are prepared to teach online or in hybrid settings during the new school year.
Presented by Jacqueline Barber, Associate Director, University of California, Berkeley’s Lawrence Hall of Science
Beth Tumminello and Kim Gardner will explore techniques, lesson plan development, tech tools—many of which have free versions—and more for middle grade math and high school science.
In this edWebinar, you will learn how to effectively employ a variety of educational strategies to best confer sophistication and appropriate content.
The situation was bleak: There were just a few plants. The mule deer were hungry. There were no pollinators. Other animals were reproducing. The ecosystem was on the verge of collapse. Those in charge would need to figure out what went wrong. And then make quick decisions to save it. Good thing this was a simulated game designed to engage students in complex science concepts. They probably won’t feed mule deer in the future, but through a thoughtfully constructed interactive video game, learners can build their science proficiency in engaging and meaningful ways.