Presented by Grady Burrows, Executive Director, HIT in the CLE; Shaun Wilson, Corporate Social Responsibility Manager, IBM; and Jeremy Shorr, Senior Director of Emerging Technologies and Digital Innovation, TIES Teaching Institute for Excellence in STEM
Presented by Mike Marvel, Ph.D., Manager of Product Development, Flinn Scientific
Gain an understanding of why hands-on activities bring meaning to STEM and discuss ways to bring hands-on activities into virtual learning environments.
Presenter, Ryan Schaaf, Assistant Professor of Technology at Notre Dame of Maryland University, discussed integrating a wide range of digital games, including those utilizing the Common Core, into the curriculum. He also explored the instructional strategies essential to making a digital game-based learning experience a success for students. Meaningful assessment processes such as product and process rubrics, as well as self and/or peer evaluation practices for digital game-based learning experiences, were determined.