Presented by Mike Marvel, Ph.D., Manager of Product Development, Flinn Scientific
Gain an understanding of why hands-on activities bring meaning to STEM and discuss ways to bring hands-on activities into virtual learning environments.
Presenter, Ryan Schaaf, Assistant Professor of Technology at Notre Dame of Maryland University, discussed integrating a wide range of digital games, including those utilizing the Common Core, into the curriculum. He also explored the instructional strategies essential to making a digital game-based learning experience a success for students. Meaningful assessment processes such as product and process rubrics, as well as self and/or peer evaluation practices for digital game-based learning experiences, were determined.