Presented by Eric Carbaugh, Ph.D., Faculty, ASCD
Presented by Eric Carbaugh, Ph.D., Faculty, ASCD
Presented by Eric Carbaugh, Ph.D., Faculty, ASCD
Presented by Dr. Gene Kerns, Vice President and Chief Academic Officer, Renaissance; and Dr. Sarah Brown, MTSS Consultant and Author
Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. While the concept has been around for decades, it is increasingly being used in K-12 education to not only motivate and engage students but also to help them master concepts and content.
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Presented by Dea Paoletta Auray, Author, Founder, Empowering Writers; and Jennifer Seaton, Director of Learning and Development, Empowering Writers
Presented by Scott McConnell, Ph.D., Director of Assessment Innovation at Renaissance and Emeritus Professor of Educational Psychology at the University of Minnesota; and Rachel Brown, Ph.D., Senior Research Consultant at Renaissance and Professor of Educational and School Psychology Emerita at the University of Southern Maine
Presented by Jon Alfuth, Senior Director, State Policy, KnowledgeWorks.org; Dr. Kipp D. Rogers, Chief Academic Officer, Virginia Beach City Public Schools; and Doris Zahner, Ph.D., Chief Academic Officer, CAE