Innovation, Authenticity, and Games

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Screen shot 2013-12-05 at 12.43.01 PMGame-based learning can cultivate higher-order thinking skills, articulate student choice and voice, and provide multiple paths to learning.  In the edWeb.net Game-Based Learning community’s latest webinar, presenter Jeff Mummert,  teacher at Hershey High School in Pennsylvania, explored the value of non-content specific and “off the shelf” games in the classroom.  He discussed how game-based learning fits into teaching and learning frameworks like Bloom’s Taxonomy, the LoTi HEAT Framework, and 21st century skills.  Additionally, Jeff shared ideas and tips to create innovative, authentic activities related to non-content specific and “off the shelf games.”  He include an introductory “how to” overview of Submrge.org, a site for deeper thinking about games and education of which Jeff is the Director.

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Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning.

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