In this edWeb.net webinar hosted by the Digital Classroom: Teaching with Tech community and presented by Steven Anderson and Tom Whitby, we learned how to be a relevant educator. Participants interacted with questions, polls, and discussion around the eight tenets of being a relevant connected educator with examples of how to best leverage social media like Twitter, Hangouts, and more.
In this edWeb webinar hosted by the Digital Citizenship community, Kelly Mendoza, Director of Professional Development for Education at Common Sense, explained the steps to take to become a Digital Citizenship Certified School certified this year. Attendees learned about the benefits of certification and how their schools can be recognized for helping kids be safe and smart digital citizens!
Using the same mechanics that make video games so compelling, you can transform your classroom so that students have a great time, help each other thrive, and keep coming back for more! Classcraft is a free online platform that turns any classroom into a giant role-playing game played through the school year. In his presentation, Shawn also defined what makes a good video game, how those concepts went into Classcraft’s design, and how the Classcraft platform has transformed the lives of hundreds of thousands of students worldwide.
In this edWeb.net webinar hosted by the Essential Elements for Digital Learning community, Steve Garton, leader of the Maine Learning Technology Initiative program for a decade, showed us how to define your own success in a meaningful way through data, digital citizenship, and the national PTA standards. We also learned how to utilize these tools to reach out to parents, students, teachers, businesses, and taxpayers.
In an earlier webinar, John Wink shared his Excellence in Every Classroom framework (EIEC), and how teachers can reach excellence through the Hierarchy of Learning. In this edWeb.net webinar presented by the Leadership 3.0 community, John returned to challenge educators to kick off the new school year with more clarity and support within the EIEC framework by: Leveraging technology to provide 24/7 professional learning for educators; Ensuring consistency from classroom to classroom in the school-wide expectations for behavior and learning; Developing relationships with all students in the first 20 days of school; Optimizing instructional time so that students can reach more rigorous levels of cognitive engagement.
In this edWeb.net webinar presented by the Building Understanding in Mathematics community, Dr. Sara Delano Moore shared manipulatives which help students develop conceptual foundations for expressions and equations. Sara explored helping middle school students see algebraic operations as a continuation of their elementary work.
Every teacher has been frustrated by disruptive and disrespectful students at some point in their teaching career. Your success rests on your ability to get your classroom quiet enough so that you can actually TEACH! New teacher coach Shannon Holden showed attendees how in this edWeb.net webinar.
Brand new streaming apps such as Periscope and Meerkat have opened up a whole new world for students – the ability to stream content to anyone at any time…from anywhere. Can these new tools be used by teachers and students in an educational setting? In this edWeb.net webinar hosted by the Tech Tools for the Classroom community and presented by tech enthusiast, Shannon Holden, the future of streaming content through these new tools was explored.
The labels change from day to day and school to school — “hybrid learning,” “flipped learning,” “competency-based learning,” “project-based learning” — pick your favorite adjective and add “learning.” What do they all have in common? Learning — and behind it all, technology. School leaders are right to focus on the learning but sometimes forget to worry about the technology.
Educators today are rethinking and reshaping their practice to align with the demands of a rapidly changing wired world. Consequently, a greater emphasis has been placed on skills such as creativity, collaboration, critical thinking, design, play, story, and student agency, all of which can be leveraged by video games. In this edWeb.net webinar presented by the Gaming-Based Learning community, Canadian educator Paul Darvasi shared many practical classroom examples to discuss how video games, as an essential manifestation of contemporary culture, are naturally conducive to learning in the 21st century.