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Game-Based Learning
How Games Can Empower Deep, Relevant Science Problem Solving
Presented by Lindsey Tropf, M.Ed., Founder and CEO, Immersed Games
Gamified Learning Any Teacher Can Do
Presented by Brian Thomas, Former Classroom Teacher & National Account Manager, TCI
Gaming for Good: How Games Can Support Social-Emotional Learning
Presented by Matthew Farber, Ed.D., Assistant Professor, University of Northern Colorado
Moderated by Jennifer Ehehalt, Sr. Regional Manager, Common Sense Education
Exploring the Civil Rights Movement Using Interactive, Game-Based Learning
Presented by Michelle Chen, Senior Producer, Kids’ Media and Education, The WNET Group; Lily Exantus, M.Ed., Program Coordinator, District of Columbia Public Schools; Dr. Charity Brown Griffin, Associate Professor in the Department of Psychological Sciences, and Director of the Minority Academic Achievement and Development Lab, Winston-Salem State University; and Dr. Pamela Walker, Assistant Professor of History, College of Arts and Sciences, Texas A&M University–San Antonio
Get Your Game On: Recent Research on the Positives of Gaming in the Classroom
Presented by Carrie Rogers-Whitehead, Founder, Digital Respons-Ability; and Christopher J. Ferguson, Professor of Psychology, Stetson University
Moderated by Joyce Whitby, President, Innovations4Education
Using Esports as a Gateway to STEM Careers Through CTE
Presented by Scott Spector, Former STEM Educator, Current VP of Business Partnerships, Coherent Educational Solutions; and Chris Scroggins, Former Esports Instructor, Current Co-Founder, EDGE Consulting
Moderated by Dr. Jamie Valenzuela-Mumau, Former Education Leader, Current CEO, Coherent Educational Solutions
Game-Based Learning: Leveling Up Student Math Engagement and Growth
Presented by Dr. Steve Ritter, Founder and Chief Scientist, Carnegie Learning; and Kyla Gibbons, Manager of Professional Learning, Carnegie Learning
Supporting High-Quality Science Instruction and Assessment Through Gamification and Automation
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Supporting High-Quality Science Instruction and Assessment Through Gamification and Automation
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Harness TikTok, YouTube, and Video Games as Powerful Vehicles for Summer Learning
Presented by Julia Rivard Dexter, CEO, Shoelace Learning; and Lauren Lutz-Coleman, Director of Education, Shoelace Learning
Level Up! Improving K-8 Math Outcomes Using Digital Games
Presented by Chloe CancioBello-Peña, Classroom Teacher/2nd Grade Team Leader, Somerset Academy St. Lucie (FL); Dr. André R. Denham, Associate Dean for Graduate Academic Affairs and Associate Professor of Instructional Technology, The University of Alabama; and Dr. Joshua Prieur, Educational Efficacy Director, Prodigy Education
Using Video Games to Ignite the Entrepreneur Inside Every Student
Presented by Nick Night, Game Producer, Venture Valley; and Carrie Willis, STEAM and Technology Director, Valley Preparatory School (CA)
AI in Academics: Leveraging Esports to Unlock Self-Paced Learning
Presented by Jessica Monroe, Digital Innovation Coach, Tempe Elementary School District (AZ); and Toni Rose Deanon, Senior Manager, Community Engagement, The Modern Classrooms Project
Fostering Inclusivity: Navigating Special Education in Student-Centered Classrooms
Presented by Mark Pederson, Educational Specialist and Expert Mentor, Placentia-Yorba Linda Unified School District (CA) and Modern Classroom; Madeline (Maddie) Richer, Ninth-Grade Special Education Teacher, NYC Department of Education; Cassie Fontaine, Special Education Teacher, Belchertown Public Schools (MA); and Toni Rose Deanon, Community Engagement Manager, The Modern Classrooms Project