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Culturally Responsive and Antiracist Science Teaching
Monday, November 23, 2020 @ 1:00 pm - 2:00 pm EST
Presented by Holly Pope, Ph.D., National Science Foundation Postdoctoral Research Fellow
Moderated by Lindsey Tropf, M.Ed., Founder & CEO of Immersed Games
Sponsored by Tyto Online, A tool by Immersed Games
Closed captioning will be added to the recording within 2 weeks of the live presentation.
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In response to the outcry about systematic racism and police violence against Black people in our nation today, many educators are wondering what they can do in their classrooms to create a more just society. Science educators can play a critical role in supporting students with both culturally relevant and anti-racist content as part of their instruction.
In this edWebinar, educators will learn:
- Principles of culturally responsive and anti-racist education, including self-reflective resources
- Approaches to incorporating these strategies into science instruction, such as selecting relevant and provocative science phenomena and using everyday language
Specific examples will be explored, and attendees will be provided resources to accompany each section of the presentation so they are prepared to start implementing their newly learned strategies.
This edWebinar is of interest to elementary through high school teachers and school and district leaders.
About the Presenter
Dr. Holly Pope has over 20 years’ experience in education, ranging from teaching math and science to children from pre-K – 8th grade. She spent several years as an instructional math coach as well as teaching math methods courses at the undergraduate and graduate levels. Her work focuses on using digital games to foster higher-level learning for underserved students who historically are not provided opportunity to learn. Dr. Pope earned her Ph.D. in mathematics education from Stanford University, M.Ed. in curriculum and instruction from Gannon University, and B.S. in elementary education from Geneva College.
About the Moderator
Lindsey Tropf, M.Ed. is the founder and CEO of Immersed Games. Before founding Immersed Games, she was a doctoral candidate at the University of Florida in school psychology, with a specialization in program evaluation and a minor in research & evaluation methodology, and expertise in data-based decision making. With Immersed Games, she’s led the company from founding to development of two titles, growth of their game-based learning curriculum, through the Intel Education Accelerator, obtaining grants from the National Science Foundation and Department of Education, and implementing their product into schools and districts.
Closed captioning will be added to the recording within 2 weeks of the live presentation.
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