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Designing and Creating Maker Spaces
Thursday May 26, 2016 @ 5:00 pm - 6:00 pm EDT
Presented by Beth Holland, EdTech Teacher and contributor to Education Week, and Douglas Kiang, teacher, author and Apple Distinguished Educator
Sponsored by Nureva
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Most educators think robotics, 3D printing and construction when they envision maker spaces, so how does this concept fit into the curriculum? By using design thinking as a framework for instruction, we will explore the possibilities for students to engage in empathy, seek new problems to solve, then prototype and test their solutions. When students start to create material for a larger audience, they ultimately need a way to make their ideas into physical realities. We will look at the pedagogy and the process to help make this happen.
- Discussion of the pedagogy behind the evolution of maker spaces
- Examples of maker spaces from around the world
- Ideas for how you can bring design thinking and making into any curriculum
You can also attend one of the EdTech Teacher Summer Workshops taking place in seven cities across the United States to learn from Beth and Douglas in person. Visit ettsummer.org/#Workshops to find out how to get involved.
Beth Holland combines over 17 years of experience in mobile learning, K–12 education and differentiated instruction to help teachers create innovative learning environments. She blogs regularly for Edutopia and EdTech Researcher at Education Week, presents nationally and internationally, and is an authorized Google Education Trainer. Beth holds a master’s degree from Harvard University and a bachelor’s degree from Northwestern University. In addition to being an EdTech Teacher instructor, she is a doctoral student at Johns Hopkins University.
Douglas Kiang is a dynamic speaker, teacher and workshop presenter with over 20 years of teaching experience in independent schools at every grade level. He currently teaches computer science and heads the technology resource teachers group at Punahou School in Honolulu, Hawaii. Douglas holds a master’s degree in technology, innovation and education from Harvard and is an Apple Distinguished Educator as well as an authorized Google Education Trainer. He is the author of five bestselling game strategy guides, and his latest book on Minecraft in Education is soon to be published by Peachpit Press.
Nureva Inc. develops education solutions that foster a joy for learning. The company focuses on delighting customers with simple, thoughtful hardware, software and services. A passion for deep customer understanding and a commitment to innovation drive the company’s product roadmap.