Presented by David Conelias, Educator, Engineer, and Founder and CEO of Milestone C
Moderated by Jay Meadows, Former Educator, Current CEO, Exemplars
When students start to create material for a larger audience, they ultimately need a way to make their ideas into physical realities. We will look at the pedagogy and the process to help make this happen.
Educators today are rethinking and reshaping their practice to align with the demands of a rapidly changing wired world. Consequently, a greater emphasis has been placed on skills such as creativity, collaboration, critical thinking, design, play, story, and student agency, all of which can be leveraged by video games. In this edWeb.net webinar presented by the Gaming-Based Learning community, Canadian educator Paul Darvasi shared many practical classroom examples to discuss how video games, as an essential manifestation of contemporary culture, are naturally conducive to learning in the 21st century.
Game-based learning should involve more than a game as a piece of software. It should involve designing what Arizona State University Professor James Paul Gee calls “Big G Games.”
You might be surprised by how much the look and feel of a website impacts communication and community engagement. In this webinar, professional website designers shared how design solves communication problems and why it is a critical factor for increasing your K-12 community’s engagement.
Are you looking for easy and creative ideas for your best classroom ever? Erin Klein partnered with colleagues around the country and in her global personal learning network to curate a rich portfolio of resources that were shared.
Re-designed Learning efforts are underway in Southeastern Iowa to re-design the K-12 classroom into 21st Century Learning Spaces. The learning spaces are specifically designed to promote both collaborative and personalized learning though the use of technology.
Today’s learners, or Millennials, want to rewrite the rules, and collaborate to solve problems. They see institutions as irrelevant, but they also want structure and boundaries. This presents an interesting challenge for school leaders as we attempt to provide creative learning environments for today’s students and staff.
Technology Resource Teacher Laura Briggs explored ideas and resources for incorporating STEM projects and hands-on activities into science and math while integrating mobile tools. Plans and implementation ideas were shared for organizing a school-wide STEM program, STEM nights, and STEM summer camps.
Online professional learning helps solve the problem of time constraints because the time and place can vary. Educators can connect with other people who share similar concerns to deepen their learning by obtaining worldwide perspectives.