The K-12 Market for Digital Games

There are countless digital games that target the K-12 market.  In this month’s Game-Based Learning webinar, presenters Dr. John Richards and Dr. Michael Levine shared a research based analysis of the market, as well as the role of these games in education reforms.  The webinar explored the research conducted by Dr. Richards and the Cooney Center that focused on the function of games in schools, as well as teacher practices for implementation. Michael discussed the results of a National Teacher Survey.  The survey assessed the opinion of educators on games in the classroom. John shared the results of 50 structured interviews with leaders from the development and publishing industries. Watch the webinar to learn more.

Quotes from the session:

“And the reason that this is such a sticking point for me is that the climate in an actual school/classroom is constantly changing and evolving and must be considered in these designs.”

” The biggest barrier we’ve noticed is cost. It takes roughly $150k per minute of development cost for a AAA title. Those games set high expectations. Economies need to change to make games that don’t fall short of expectations.”

“Thanks, that was an excellent presentation”


Click to view the webinar “The K-12 Market for Digital Games”

Co-hosted by and the Education Division of Software & Information Industry Association (SIIA).

Sponsored by BrainPOP and Wowzers.

Presented by Dr. John Richards, President, Consulting Services for Education, Inc. and Adjunct Faculty, Harvard Graduate School of Education; with Dr. Michael Levine, Executive Director of The Joan Ganz Cooney Center at Sesame Workshop.

Dr. Michael Levine is the Executive Director of the Joan Ganz Cooney Center at Sesame Workshop, where he oversees efforts to catalyze and support research, innovation, and investment in educational media technologies for young children. Michael has been a frequent adviser to the U.S. Department of Education, and serves on numerous nonprofit boards. He received his Ph.D. in Social Policy from Brandeis University’s Florence Heller School and his B.S. from Cornell University.

Dr. John Richards, Ph. D. is Founder and President of Consulting Services for Education, Inc. (CS4Ed. and Adjunct Faculty at the Harvard Graduate School of Education teaching Entrepreneurship in the Education Marketplace. At CS4Ed, John works with educational publishers and organizations on market research, strategic planning, and product development and evaluation.

To take the CE Quiz and access the resources for this session visit the professional learning community Game-Based Learning

Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning.

The community hosts free monthly webinars and live chats with leaders in the field that are highly engaging and interactive.  Online discussions provide an easy way to continue the conversation and share ideas and experiences with peers across the country, and around the world

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