Technology

It’s About the Learning, not the Technology… Until it Breaks

It’s About the Learning, not the Technology… Until it Breaks

The labels change from day to day and school to school — “hybrid learning,” “flipped learning,” “competency-based learning,” “project-based learning” — pick your favorite adjective and add “learning.” What do they all have in common? Learning — and behind it all, technology. School leaders are right to focus on the learning but sometimes forget to worry about the technology.

Improving Teaching And Learning With Technology-Enabled Formative Assessments

Improving Teaching And Learning With Technology-Enabled Formative Assessments

Waiting until learning is complete to correct gaps or misconceptions can sometimes be too late. Changing instruction in the moment as a response to how and what students are learning is the key to ensuring that all students succeed. Technology certainly makes the formative assessment process easier and more effective.

There’s an App for That – 50 Apps in 60 Minutes for 2015

There’s an App for That – 50 Apps in 60 Minutes for 2015

It’s time for our annual app review! Participants discovered apps that change the way students and teachers think about learning. The presentation featured apps that promote essential 21st century learning skills – creativity, critical thinking, collaboration, and communication.

Tools & Apps to Implement a Visual Language Teaching Model

Tools & Apps to Implement a Visual Language Teaching Model

Attendees of this webinar learned about the Visual Immersion Program by exploring its core beliefs: the 7 functions of communication, foundational tools, emerging familiarity, and emergent understanding. Participants learned about assistive technology tools, including low-tech versus high-tech, foundational apps/devices, emerging familiarity apps/devices, and emergent understanding apps/devices.

Making your Content Sing! A Practical Guide to Effective Presentations

Making your Content Sing! A Practical Guide to Effective Presentations

This webinar was designed to assist teachers and students in creating more effective and dynamic classroom or online presentations in many different platforms. The ideas presented can be immediately applied to existing presentations – turning old songs into a epic legends that people will never forget.

Digital Games & Learning: Theory & Research

Digital Games & Learning: Theory & Research

Interest in the potential of games for learning is growing, from researchers, practitioners and policy-makers, predominantly for their ability to engage students. However, Dr. Nicola Whitton, Senior Research Fellow at Manchester Metropolitan University argues that the benefits of games are greater than simply motivation.

Digital Literacy for Teachers & Students – Locating and Curating the Best of the Web

Digital Literacy for Teachers & Students – Locating and Curating the Best of the Web

Teachers and students have an overabundance of information at their fingertips to make teaching and learning more “real time” than ever before. Teachers are no longer the lone “giver of knowledge” that they once were. How do teachers not only find engaging content for their students, but how can they also be creators of engaging content? What are ways we can curate and organize this content?

Differentiating Instruction with Technology: A Framework for Success

Differentiating Instruction with Technology: A Framework for Success

When technology integration is at its best, a student or a teacher does not stop to think that he or she is using a technology tool – it’s second nature. Students are more actively engaged in projects when technology tools are a seamless part of the learning process. “Cool Cat Teacher” Vicki Davis presented ways you can differentiate instruction in your K–12 classroom with technology.

New Developments in eContent

New Developments in eContent

In this annual review of new developments in eContent delivery, participants learned about platforms, services, licensing options, new product “packaging,” spending models, and content availability. Michelle Luhtala also reviewed recent research on student usage of eContent, and participants discussed anticipated changes in evolving patron needs.