Presented by Ed Gomes Jr., English as a Second Language, Literature, and Linguistics Teacher, Secretary of Education / Faculdade São Bernardo, São Paulo, Brazil; Elyse Gainor, Program Director, Global Engagement, Digital Promise; and Jessica Jackson, Director of Professional Learning, Learner Variability Project, Digital Promise
Presented by Kelisa Wing, CEO and President, Promises and Possibilities; and Dr. Tanji Reed Marshall, CEO and Principal Consultant, Liaison Educational Partners
Moderated by Barbara Pape, Senior Director, Learner Variability Project, Digital Promise
Presented by Jeff McCoy, Associate Superintendent of Academics, Greenville County Schools (SC)
Moderated by Paul Berry, General Manager, U.S. Business, Kognity
Presented by Daniel E. Vargas Campos, Program Manager, Common Sense Education; Eisha Buch, Director of Education Programs, Common Sense Education; and Jennifer Ehehalt, Sr. Regional Manager, Common Sense Education
Presented by Andy Danilchick, Co-Founder and Director, The Project for Mental Health and Optimal Development, University of Pennsylvania Graduate School of Education; Sylvia Hall, Co-Founder, GAB-on!; and Jarrid Hall, Co-Founder, GAB-on!
Presented by Erin Sailor, M.S., Director of Professional Development, Eduscape; and Evelyn Wassel, Ed.D., Senior Learning Leader, Eduscape
In this edWebinar for school and district leaders, we’ll explore learning models that support personalized learning and increase learner agency.
In this edWebinar, Jan Bryan, Ed.D., shows you how to use formative assessment to give students a greater stake in their own success
Educators today are rethinking and reshaping their practice to align with the demands of a rapidly changing wired world. Consequently, a greater emphasis has been placed on skills such as creativity, collaboration, critical thinking, design, play, story, and student agency, all of which can be leveraged by video games. In this edWeb.net webinar presented by the Gaming-Based Learning community, Canadian educator Paul Darvasi shared many practical classroom examples to discuss how video games, as an essential manifestation of contemporary culture, are naturally conducive to learning in the 21st century.