In this edWebinar, Dr. Peters will discuss her research on priority plant species for the conservation of pollinating insects, including bees—the most effective pollinator group.
Steve Spangler shares his creative ideas and strategies to teach hands-on science through the medium of children’s literature.
In this edWebinar, we will dive into how games can be used to support the innovations of the NGSS, such as progressions of the three dimensions across K-12, being phenomena-driven, and teaching with storylines.
Students exposed to coding and programming at an early age are well equipped to take on higher-level computer science courses in high school and have essential skills for future opportunities in the technology world. When Rob van Nood was hired as the educational technology specialist for Catlin Gabel School in Oregon, coding and computer science courses were only offered in grades 9-12 and not to students in the younger grades. The lack of coding curricula at the younger levels has left a significant teaching gap in 21st century skills such as problem solving, designing, and computation thinking.
Join this edWebinar to learn about the foundational reading skills that are critical for reading development and review the science behind these skills.
Join this edWebinar to learn about the dependence of species on different variables that influence their survival over time and how intricately related are the spheres of our Earth, including water, air, and life!
This edWebinar will define the state of the art mountain research and outline the most important research challenges and how they can be addressed.
In this edWebinar, Rob van Nood, Educational Technology Specialist from Catlin Gabel School, will show you how to use coding and data-collection technology to enhance your students’ development of creativity, communication, collaboration, and critical thinking skills.
This edWebinar models how we can use wireless sensors to investigate phenomena and how students can formulate scientific ideas using observations.
A Challenge-Based Learning model pioneered by Apple is now helping teachers engage middle school students in deep learning through projects that combine developing questions, investigating scientific phenomena, and solving problems in their classrooms, schools, and communities. In a recent edWebinar, Anthony Baker, Project Director for Digital Promise, which has further developed and researched the Challenge-Based Learning model, explains that this approach enables students to make meaningful connections to their science curriculum while also answering the age-old student question: “Why do I need to learn this?”