Presented by Rebecca Abbott, Professional Learning Lead, University of California, Berkeley’s Lawrence Hall of Science
Presented by Dr. Erin Lark, STEM Educator, Vancouver Public Schools (WA)
Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. While the concept has been around for decades, it is increasingly being used in K-12 education to not only motivate and engage students but also to help them master concepts and content.
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Presented by Leslie Stenger, Professional Learning Specialist, UC Berkeley’s Lawrence Hall of Science
Presented by Leslie Stenger, Professional Learning Associate, UC Berkeley’s Lawrence Hall of Science
Presented by Rebecca Abbott, Professional Learning Lead, University of California Berkeley’s Lawrence Hall of Science
Presented by Marjorie Frank, HMH Into Science Co-Author, ELD Specialist, and Adjunct Faculty of Hunter, Manhattan, and Brooklyn Colleges
Moderated by Whitney Yaple, Director of K-12 Science Product Marketing, Houghton Mifflin Harcourt
Presented by Rebecca Abbott, Professional Learning Lead, University of California Berkeley’s Lawrence Hall of Science