Positive Behavior Interventions and Supports

Gamifying PBIS

Improving Schoolwide Behavior Through Gamification

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Shawn Young, co-founder and CEO of Classcraft, explained during a recent edWebinar how gamification techniques can be combined with research-based approaches such as Response to Intervention (RTI), to create engaging and systematic Positive Behavior Interventions and Supports (PBIS).

Reversing the Engagement Decline

PBIS and Middle School: Reversing the Engagement Decline

In this edWebinar, we’ll discuss why implementing a PBIS framework that focuses holistically on student engagement — and not simply behavior — is not only more likely to promote positive behavior change but to lead to measurable gains in SEL and school climate.