gamification

Mastering Math Fact Fluency: Proven Strategies for Today’s Classrooms

Mastering Math Fact Fluency: Proven Strategies for Today’s Classrooms

Presented by Cassie Harrelson, Former Educator, Current Education Consultant, ExploreLearning; and Jenna Mercury, Former Educator, Current Education Consultant, ExploreLearning
Moderated by Tonnie Hibbert, Former Educator, Current Senior Solutions Specialist, ExploreLearning

Supporting High-Quality Science Instruction and Assessment Through Gamification and Automation

Support High-Quality Science Instruction with Gamification and Automation

Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. While the concept has been around for decades, it is increasingly being used in K-12 education to not only motivate and engage students but also to help them master concepts and content.

Using Games to Teach Global Interconnectedness

Using Games to Teach Global Interconnectedness

In this webinar, Matthew Farber, educator and author, reviewed how games can teach interconnectedness. He showed how he created a project-based learning unit about the Columbian Exchange (the intentional and unintentional trading between Meso-Americans and European explorers) in his social studies classroom.