In this edWebinar, we will fly around the Moon, experience a lunar eclipse, and observe the Moon in the sky as we discuss how to actively engage K–12 students in science practices that support their learning of core ideas around Moon phenomena.
In this edWebinar, learn a practical approach to helping students avoid one of the major pitfalls of today’s digital media: falling for fake information.
Once your school district makes the commitment to have a digital library, the next step is for people to understand how they can stay engaged. In “Secrets from the Front Lines: How Schools Can Boost Digital Engagement,” Kelly Hladek, Library Media Specialist and Technology Liaison at Morton High School, School City of Hammond, IN, discussed best practices for engaging students, teachers and the community in the district’s eBook and audiobook collection. In just one year of having a digital collection, checkouts from the district’s digital library increased by 184 percent.
In this edWebinar, library media specialist and technology liaison Kelly Hladek of the School City of Hammond in Indiana, shares the impressive story of boosting checkouts from their digital library by 184 percent in just one year.
In this webinar, Michael Levine and Lisa Guernsey, authors of Tap, Click, Read: Growing Readers in a World of Screens, will show how educators and parents can help children grow into strong, passionate readers who are skilled at using media and technology of all kinds—print, digital, and everything in between.
Mackin Educational Resources, the industry leader and global distributor of print and digital media to PK-12 schools and libraries, proudly announced the formation of the TYSL movement, or Transform Your School Library. This philanthropic endeavor was designed to provide school librarians and educators with critical information related to the evolution of today’s school library, TYSL is comprised of dozens of the country’s leading change-advocates committed to shaping the future direction of school libraries.
In this webinar, you will learn about ways to bring coding into your classroom through digital media projects.
Presenter, Ryan Schaaf, Assistant Professor of Technology at Notre Dame of Maryland University, discussed integrating a wide range of digital games, including those utilizing the Common Core, into the curriculum. He also explored the instructional strategies essential to making a digital game-based learning experience a success for students. Meaningful assessment processes such as product and process rubrics, as well as self and/or peer evaluation practices for digital game-based learning experiences, were determined.