Presented by Sara Smith, Creative Director, FableVision Learning; and Stephanie Corrente, Senior Learning Leader, Eduscape
In this edWebinar, Cheri Sterman and James Wells from Crayola will share practice strategies that bridge school and home learning.
Creativity and play are children’s work. They build confidence, encourage risk taking, and ultimately shape the soft skills young people need to negotiate school and careers. But, as children get older, their playfulness and creative spirit wane. They aren’t so keen on trying new things and are often afraid of failing when they do. In a recent edWebinar, “Building STEAM Confidence and Creativity in Middle School,” educational technology experts described how enriching STEAM-based learning experiences can enhance the socio-emotional skills students need to succeed now into the future.
In this edWebinar, join Dr. Jenny Nash from the LEGO® Education team to learn how to help reverse the trend in your school by providing enriching experiences that build creativity and confidence with learning through play.
Join this edWebinar for a learning experience with LEGO® Education to explore how you can incorporate creativity, inquiry, and collaboration in early childhood instruction to build important foundations for student learning.
In this edWebinar, Darri Stephens and Carrie Willis share some teamwork examples from both inside the classroom and outside of our schools’ walls.
In this edWebinar with Wonder Workshop, learn about ways to naturally integrate coding and robotics into your everyday teaching practices.
STEAM (Science, Technology, Engineering, Art, and Mathematics) has become more prominent as an effective approach to interdisciplinary learning. However, implementation is not as simple as following a new curriculum or purchasing materials. During the edWebinar “STEAM: Innovations That Solve Real World Problems,” Cheri Sterman, Director of Education, Crayola; Lucie Howell, Director of Learning and Engagement, The Henry Ford; and James Wells, Innovative Teaching & Learning Manager, Crayola, explained the movement’s genesis and offered strategies for a successful transition.
In this edWebinar, presenters from Wonder Workshop share how K–8 classrooms can bring coding to the canvas and provide students with tangible ways to explore, learn and delight in computational drawing with tools.
In this edWebinar, learn about STEAM innovations that solve real world problems, and reflect on what makes STEAM education so effective.