STEAM lessons offer educational benefits beyond technological literacy, such as collaboration, creativity, and critical thinking. Educators who incorporate STEAM into the classroom are preparing students now for jobs that don’t exist yet by giving them confidence in problem-solving, noted Dr. Azadeh Jamalian, Adjunct Assistant Professor at Teachers College, Columbia University, Head of Education Strategy at littleBits. For many educators, though, blending STEAM with traditional subjects can still seem daunting. During the edWebinar “Bringing Hands-On Coding and STEAM into Your District or Classroom,” Dr. Jamalian offered attendees insights into four key factors that can support successful STEAM integration.
This year during the annual Computer Science Education Week, educators and students around the world participated in the Hour of Code, an event designed to demystify and engage educators and students in coding. What are some ways to get started with coding, for an Hour of Code or afterwards? Kelly Knight, STEAM Coordinator at Riverside Presbyterian Day School, Jacksonville, FL, presented ideas and tips in “Get Ready for Hour of Code.”
While coding is an essential 21st century language, coding alone won’t be enough to prepare today’s students for tomorrow’s careers. What students are able to DO with coding is what matters. Jon Samuelson, Innovation Strategist at Beaverton School District in Beaverton, OR, presented tips and tricks for student involvement in the recent edWebinar, “Coding + STEAM: Getting Students Future Ready.”
Computer Science Education Week (CSEdWeek) is an annual initiative that aims to inspire K-12 students to take interest in computer science. During this annual program, schools around the world host their own Hour of Code™. Organized by Code.org, Hour of Code™ is a one-hour basic introduction designed to celebrate and expand participation in computer science. This year, CSEdWeek took place from December 5th to 11th, and two of edWeb.net’s professional learning communities (PLC) presented webinars that highlighted the importance of coding and computer science in education.
In this edWeb.net webinar presented by the Teaching Kids to Code community, Grant Hosford and Joe Shochet, co-founders of the award-winning learning game company codeSpark discussed the primary research and third party research that fuels their game development. This webinar is valuable for administrators, teachers, curriculum experts, parents, and STEM specialists.
In this webinar, presented by the Teaching Kids to Code community on edWeb.net, Trish Cloud offers practical tips and information on how she did just that with her students in grades 1-5.
In this webinar for the Teaching Kids to Code community on edWeb.net, Kiki Prottsman, Executive Director of thinkersmith.org, discussed how just one hour of exposure can spark a love for problem solving.
edWeb.net has launched a free professional learning community (PLC), Teaching Kids to Code, to help teachers integrate computer science and coding into classroom lessons.
With so many apps and digital tools marketed to young children, it’s hard to know what kind of experiences children are having when engaging with them. Not all apps are created equal, and this edWeb.net Prek-3 Digital Learning webinar explored the issue by examining the different affordances of digital playgrounds (and playpens).
When it comes to teaching students to code, finding cheap or free software isn’t the problem. But finding free personnel who are trained in curriculum and coding instruction? Now, that’s a challenge.