Presented by Wendy Amato, M.Ed., Ph.D., Former Educator, Current Chief Academic Officer, Learners Edge; Keely Keller, M.Ed., Former Educator, Current Director of Professional Programs, Learners Edge; and Shannon Rice, M.Ed., Special Education Teacher/Helping Teacher, Corning-Painted Post Area School District (NY)
Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Shawn Young, co-founder and CEO of Classcraft, explained during a recent edWebinar how gamification techniques can be combined with research-based approaches such as Response to Intervention (RTI), to create engaging and systematic Positive Behavior Interventions and Supports (PBIS).
Enhance your understanding of the role social-emotional behavior screening and intervention has in building a robust MTSS that addresses the learning needs of the whole child.
In this edWebinar, we’ll discuss how educators can create sustainable behavior change by incorporating gaming principles into their approach to PBIS.
In this edWebinar, we’ll discuss why implementing a PBIS framework that focuses holistically on student engagement — and not simply behavior — is not only more likely to promote positive behavior change but to lead to measurable gains in SEL and school climate.
This edWebinar will describe the current recommended practice for data usage in PBIS (positive behavior interventions and supports) and highlight the newer data tools.
In this edWebinar, authors of The PBIS Team Handbook: Setting Expectations and Building Positive Behavior Char Ryan, Ph.D., a former statewide trainer, and Beth Baker, M.S.Ed., a school- and district-wide coach, will lead you through the decision to implement PBIS in your school or district.