Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. While the concept has been around for decades, it is increasingly being used in K-12 education to not only motivate and engage students but also to help them master concepts and content.
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Presented by Erica King, Former Early Childhood Educator, Current Senior Content Development Manager, Hatch Early Learning
Presented by Brian Thomas, Former Classroom Teacher & National Account Manager, TCI
In this edWebinar, learn about games and gamification and receive practical examples to try in your own settings or inspire changes to existing lessons.
In this webinar, Matthew Farber, educator and author, reviewed how games can teach interconnectedness. He showed how he created a project-based learning unit about the Columbian Exchange (the intentional and unintentional trading between Meso-Americans and European explorers) in his social studies classroom.