coding

Bridging the Gap Between Science and Coding in the Classroom

Bridging the Science and Coding Gap

Students exposed to coding and programming at an early age are well equipped to take on higher-level computer science courses in high school and have essential skills for future opportunities in the technology world. When Rob van Nood was hired as the educational technology specialist for Catlin Gabel School in Oregon, coding and computer science courses were only offered in grades 9-12 and not to students in the younger grades. The lack of coding curricula at the younger levels has left a significant teaching gap in 21st century skills such as problem solving, designing, and computation thinking.

Computer Science in Early Learning with LEGO® Education

Building Coding Skills Through Playful Learning

Teaching computer coding skills and concepts in the primary grades may sound like a challenge, but now there are hands-on activities and age-appropriate software that engage young students in this type of learning. And, starting the learning process in grades K-2 can build students’ confidence and reduce the challenges they face later when working on coding projects in the upper grades.

Bridging the Gap Between Science and Coding in the Classroom

Bridging the Gap Between Science and Coding in the Classroom

In this edWebinar, Rob van Nood, Educational Technology Specialist from Catlin Gabel School, will show you how to use coding and data-collection technology to enhance your students’ development of creativity, communication, collaboration, and critical thinking skills.

Integrating Coding and Robotics into the Classroom

Integrating Coding and Robotics into the Classroom

Coding and robotics programs in classrooms reflect how integral technology is in our lives. Educators like Angie Kalthoff, Technology Integrationist in St. Cloud, MN, and Ann Bartel, Instructional Technology Specialist in Chilton, WI, teach K-8 students about technology through coding and computer science programs that incorporate the 4 Cs of learning: collaboration, creativity, critical thinking, and communication. In a recent edWebinar, Kalthoff and Bartel explain that they want to coach students and not just tell them what button to push or the correct sequences to move a robot across a mat. By being challenged to take ownership of their learning through design thinking, students grow to understand that it is okay not to get the right answer the first time and that failing is part of the learning process.