Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. While the concept has been around for decades, it is increasingly being used in K-12 education to not only motivate and engage students but also to help them master concepts and content.
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Presented by Heidi Alves, Teaching and Learning Specialist, Flagler Schools (FL); Ryan Elizabeth Widdowson, Supervisor of Federal Programs, Clay County District Schools (FL); and Corey J. Peloquin, Vice President of Operations, Penda Learning, A Learning 2020 Company
Marking papers, preparing lesson plans, and completing paperwork are among the many hours-long tasks teachers tackle that trump efficiency and can have a professional toll, with burnout and turnover topping the consequences.
Presented by Dr. Eric Wang, Vice President, Artificial Intelligence, Turnitin; Randy Kolset, Coordinator of Educational Technology, Orange Unified School District (CA); Sam Brooks, Personal Learning Supervisor, Putnam County School System (TN); and Dr. Courtney Monk, Co-Founder and COO, Schoolytics