Automation

Supporting High-Quality Science Instruction and Assessment Through Gamification and Automation

Support High-Quality Science Instruction with Gamification and Automation

Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. While the concept has been around for decades, it is increasingly being used in K-12 education to not only motivate and engage students but also to help them master concepts and content.

Using Automation to Maximize Instruction and Reduce Teacher Burnout

Using Automation to Maximize Instruction and Reduce Teacher Burnout

Presented by Dr. Eric Wang, Vice President, Artificial Intelligence, Turnitin; Randy Kolset, Coordinator of Educational Technology, Orange Unified School District (CA); Sam Brooks, Personal Learning Supervisor, Putnam County School System (TN); and Dr. Courtney Monk, Co-Founder and COO, Schoolytics