Games as Educational Change Agents: Recent Findings & Remaining Challenges


Screen shot 2013-10-28 at 2.36.52 PMAs we’ve known for years, educational games hold tremendous potential to transform education. Yet the process is a difficult climb for both educators and game developers. While a few games have enjoyed both commercial and educational success, these remain the exception.  Game-based learning is a broad category; all games are not alike, and many can fall into multiple categories.  In this month’s webinar for the Game-Based Learning community, game designers Dan White (founder, Filament Games) and Derek Luebbe (creator, simCEO) explored some of the possible distinctions within the current games environment.  To complete their presentation, they shared relevant examples and clarified the specific benefits and challenges these games present for both educators and developers. In both design, implementation, and degree of effectiveness, there remain many unanswered questions for how developers and educators can effectively utilize games to teach topics that vary from content recall to 21st Century skills – and everything in between.  Dan and Derek shared their perspective on current barriers in game design and utilizing games to transform education.  Both designers are trying to overcome these barriers by working more collaboratively with educators to meet collective needs.

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Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning.

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