Digital Badges: Lessons Learned

Badges have been used for years to show merit, recognize achievement, and display status.  In today’s technology driven age, badges, like almost everything else, have gone digital.   Go-Go Labs’ Lisa Dawley and Teacher Julie Stratton gave an in depth look at digital badges in this month’s Game Based Learning webinar. Each presenter shared her unique experience with badges, bringing both design and implementation knowledge to the presentation. They also discussed strategies for partnering with technology and content providers, as well as points to consider when designing you curriculum. Watch the webinar to learn how to implement digital badges with your students.

Quotes from the session:

“I love this for library because it’s a way to support personal learning.”

“I think my students would like to earn badges and would appreciate the independence.”

“Very informative, Thank you so much!!

Digital Badges webinar image

Click to view the webinar “Digital Badges: Lessons Learned”

Co-hosted by and the Education Division of Software & Information Industry Association (SIIA)

Sponsored by BrainPOP and Wowzers

Presented by Lisa Dawley, Ph.D., CEO of GoGo Labs, and Julie Stratton, teacher at Cape May County Technical High School in New Jersey.

Dr. Lisa Dawley is the CEO Go-Go Labs, former Chair of the Dept. of Educational Technology at Boise State University, and Co-inventor of 3D GameLab, a quest-based learning software program. With over 20 years of experience in teacher education research, practice, and policy, Dawley provides innovative leadership in the design and pedagogy of virtual environments for teaching and learning. She earned her Bachelors Degree and teaching credential from California State University, Long Beach and her PhD in Education from University of California, Santa Barbara.

Julie Stratton has been a teacher at Cape May County Technical High School in New Jersey for over ten years. She currently teaches/co-teaches technology, environmental sciences, green construction/green engineering and geospatial information systems (GIS) as well as web design and oceanography online for students all over the world through her school’s partnership with Virtual High School. Julie also teaches at two regional community colleges.

To take the CE Quiz and access the resources for this session visit the professional learning community Game-Based Learning

Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning.

The community hosts free monthly webinars and live chats with leaders in the field that are highly engaging and interactive.  Online discussions provide an easy way to continue the conversation and share ideas and experiences with peers across the country, and around the world

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