Esports

Using Esports as a Gateway to STEM Careers Through CTE

Using Esports as a Gateway to STEM Careers Through CTE

Presented by Scott Spector, Former STEM Educator, Current VP of Business Partnerships, Coherent Educational Solutions; and Chris Scroggins, Former Esports Instructor, Current Co-Founder, EDGE Consulting
Moderated by Dr. Jamie Valenzuela-Mumau, Former Education Leader, Current CEO, Coherent Educational Solutions

Esports in K–12

Esports Emerge as Learning and Social Catalyst in Schools

It may lack sweat equity, but it’s up there with even the most physically demanding of sports. Esports, the competitive side of video gaming, is exploding. And K-12 schools are buying in because it’s not only fun but also a viable educational tool! A recent edWebinar sponsored by Common Sense Education, “Ready Player One: Esports in K-12,” highlights why esports has taken hold in schools. Research-based evidence affirms its highly positive impact on students’ academic achievement, soft skills, and socio-emotional well-being.

Esports in K–12

Ready Player One: Esports in K–12

This edWebinar will focus on the why and the how relevant to getting started with esports programs in schools, districts, and/or counties.