Presented by Dr. Henry Mack, Vice President of Strategic Initiatives at St. Thomas University, and Former State Higher Education and Workforce Chancellor for Florida; and Deborah Trask, Regional Sales Manager for Tosa, Isograd
Interest in the potential of games for learning is growing, from researchers, practitioners and policy-makers, predominantly for their ability to engage students. However, Dr. Nicola Whitton, Senior Research Fellow at Manchester Metropolitan University argues that the benefits of games are greater than simply motivation.
Teachers and students have an overabundance of information at their fingertips to make teaching and learning more “real time” than ever before. Teachers are no longer the lone “giver of knowledge” that they once were. How do teachers not only find engaging content for their students, but how can they also be creators of engaging content? What are ways we can curate and organize this content?
History is everywhere! It is part of our past, present and future. Attendees learned about a wide variety of web tools and apps that spark excitement in the classroom, and help kids better understand the world around us. Say “goodbye” to mindless worksheets and “hello” to engaged students who cannot wait to get to class.
Nothing is so certainly written in the educational book of fate as the end of the textbook as the primary focus of educational content. Digital resources are potentially cheaper, more flexible, more up-to-date, and more reflective of the kind of materials that all learners will need to become proficient with as they seek to prepare themselves for life and learning beyond school.