In this edWebinar, review some of the current obstacles and opportunities for introducing the value of a computer science education for all.
In this edWebinar, learn more about how to embrace a maker’s mindset, popular in makerspaces and fablabs across the globe.
In this edWebinar, Marcos Navas, Technology Facilitator from Union City Public Schools, shows how to prepare your students for their future using coding.
In this edWebinar, Dylan Portelance and David Ko explore the power and limitations of human perception, a history of sensors and the technology.
In this edWebinar, Charlotte Cheng explores how to incorporate activities and strategies so that students can take ownership of their coding experience.
STEAM lessons offer educational benefits beyond technological literacy, such as collaboration, creativity, and critical thinking. Educators who incorporate STEAM into the classroom are preparing students now for jobs that don’t exist yet by giving them confidence in problem-solving, noted Dr. Azadeh Jamalian, Adjunct Assistant Professor at Teachers College, Columbia University, Head of Education Strategy at littleBits. For many educators, though, blending STEAM with traditional subjects can still seem daunting. During the edWebinar “Bringing Hands-On Coding and STEAM into Your District or Classroom,” Dr. Jamalian offered attendees insights into four key factors that can support successful STEAM integration.
In this edWebinar, Dr. Azi Jamalian, Head of Education Strategy at littleBits, discusses the need for creativity, collaboration, communication, and critical thinking skills, and how we can engage girls and boys in STEM through invention-based learning.
In this edWebinar, explore languages from early computing like Fortran and Logo and more recent ones like Processing, Scratch, Python.
In this edWebinar, Dr. Azadeh Jamalian, Head of Education Strategy at littleBits, discusses best practices on applying for STEM and coding grants
In this edWebinar, presenters from Wonder Workshop share how K–8 classrooms can bring coding to the canvas and provide students with tangible ways to explore, learn and delight in computational drawing with tools.