Using Augmented Reality for Engaging Learning Experiences

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Augmented reality is emerging in the education space as a tool for motivating children to learn. Using this 3D technology can help students significantly whether they’re struggling to learn reading or math, or just to engage. Cynthia B. Kaye, CEO and Chief Zoo Keeper at Alive Studios, discovered this technology while in search of a way to support her own two ELL children. She discussed the benefits of using augmented reality in the classroom in “Engaging Early Learners with Augmented Reality.”

Augmented reality is the process of adding a 3D computer-generated image onto a view of the real world, and does not require any kind of glasses or goggles, while virtual reality requires glasses or goggles, and removes the user from the real world. Augmented reality provides an opportunity to engage students by turning learning into an experience. Cynthia specifically refers to it as a “mind-boggling” experience. As the students see the 3D images appear before their eyes, there is also an element of surprise. “When you’re surprised about something, you remember it. It goes into your long-term memory,” she added.

Students are able to learn in a variety of ways because augmented reality uses multiple modalities. They see images, hear sounds, interact and speak, and experience emotion, and this technology can also be applied for cross-curricular activities. Learning through different modalities creates unique pathways in the brain, which helps with recalling information. With higher levels of engagement, augmented reality can also help with behavior management and improving attention span.

There are many free and paid resources for teachers to support their students of all ages with this 3D technology, such as QuiverVision, HP Reveal (formerly Aurasma), and Alive Studios. Tools such as these captivate students by using augmented reality to bring everyday objects, images, and words to life. Providing students with engaging augmented-reality experiences help them learn and recall information, and excite and motivate them to learn.

This broadcast was hosted by edWeb.net and sponsored by Kaplan Early Learning.

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About the Presenter
Cynthia B. Kaye, CEO and Chief Zoo Keeper at Alive Studios, is an innovator, developer, and publisher of education software for Pre-K to third grade students. She earned a BS in elementary education as a graduate of Florida State University. Cynthia was honored as a leader of one of the Top 15 Fastest Growing Ed-Tech Woman-Led Companies in North America. She is a graduate of MIT’s Birthing of Giants Program for Entrepreneurial Leadership. Cynthia’s passionate mission is to equip teachers with engaging technology to help students become proficient in reading and math by third grade. She is a contributing writer on the subject of educational technologies and student engagement.

Classroom Management for Early Learning is a free professional learning community that helps early childhood educators share resources, tools, best practices and more to help them create healthy, creative and happy learning environments that support early learning and child development.

Kaplan Early Learning Kaplan Early Learning Company is a leading international provider of products and services that enhance children’s learning.