Presented by Kevin Baird, Chairman, Global Center for College and Career Readiness
Presented by Javier Zamora, Author; Dr. Simran Jeet Singh, Executive Director, Aspen Institute’s Program on Religion & Society, and Author; and Dr. Tatiana Rivadeneyra, Program Director of Teacher Education and Assistant Professor, Alliant International University
Presented by Jay McTighe, Author and Consultant, McTighe and Associates Consulting; Jay Meadows, CEO, Exemplars; and Brendan Scribner, Director of Implementation and Success, Exemplars
Presented by Dr. Julie A. Evans, CEO, Project Tomorrow
Presented by Kristi Bond, Senior Educational Consultant, Blackboard; and Ruth Spina, Senior Product Manager, Blackboard
Presented by Dr. Doug Fisher, Professor of Educational Leadership, San Diego State University
Presented by Daniel Budzinski, CEO & Founder, Purpose Prep
Presented by Daniel Budzinski, CEO & Founder, Purpose Prep
It may lack sweat equity, but it’s up there with even the most physically demanding of sports. Esports, the competitive side of video gaming, is exploding. And K-12 schools are buying in because it’s not only fun but also a viable educational tool! A recent edWebinar sponsored by Common Sense Education, “Ready Player One: Esports in K-12,” highlights why esports has taken hold in schools. Research-based evidence affirms its highly positive impact on students’ academic achievement, soft skills, and socio-emotional well-being.
In this edWebinar, Doug Fisher will discuss a framework for making daily improvements in engaging your students, highlighting opportunities that offer the greatest benefit in the least amount of time.

