In this edWebinar with Wonder Workshop, learn about ways to naturally integrate coding and robotics into your everyday teaching practices.
STEAM (Science, Technology, Engineering, Art, and Mathematics) has become more prominent as an effective approach to interdisciplinary learning. However, implementation is not as simple as following a new curriculum or purchasing materials. During the edWebinar “STEAM: Innovations That Solve Real World Problems,” Cheri Sterman, Director of Education, Crayola; Lucie Howell, Director of Learning and Engagement, The Henry Ford; and James Wells, Innovative Teaching & Learning Manager, Crayola, explained the movement’s genesis and offered strategies for a successful transition.
In this edWebinar, presenters from Wonder Workshop share how K–8 classrooms can bring coding to the canvas and provide students with tangible ways to explore, learn and delight in computational drawing with tools.
In this edWebinar, learn about STEAM innovations that solve real world problems, and reflect on what makes STEAM education so effective.
In this webinar, participants will hear insights from Cheri Sterman, Crayola Education Director; Kelly Schofield, Principal of Hanawalt Elementary School, Des Moines, IA; and Sarah Dougherty, Visual Arts Curriculum Coordinator and Turnaround Arts Director, Des Moines, IA on how to engage adult learners, and will be asked to “make their thinking visible” throughout the conversation as the presenters model a more interactive learning experience.
Presented by Richard Gerver, Author of Change—Learn to Love It, Learn to Lead It and Creating Tomorrow’s Schools Today, and former Elementary School Principal; and Cheri Sterman, Crayola Education Director, Author of Creative Leadership Transforms Schools and Multiliteracies—Parallels between Visual, Written and Math Literacies Sponsored by NAESP Watch the Recording If you attended the live… read more →
Explore how teachers can use student-led game-making to enrich learning. Panelists will review the protocols of game-making, types of student-made games that are well suited for schools, what makes games engaging, and how various cross-curricular content areas come alive in games.
Explore how art and literacy are intrinsically linked and enrich each other. Participants will read children’s artwork, decode the drawings and paintings for meaning, and use the art as a springboard for many types of writing—descriptive, persuasive, expository, poetry, and narratives.
Learn how the 4 C’s—Connections, Commonalities and Comparisons, Citizenship and Communication, and Cultural insights—are key to global understanding.
Attendees will leave the webinar with a better understanding of the stages of children’s creative development and how to articulate these insights to others.